Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 45 days ago
3 / 6 / 1
K / D / A
36.4%
Kill participation
503.2
Damage / min
9,455g
413.2 gold / min
16
7 placed · 3 cleared
208
9.1 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylabubu shen#cutie
Shen · Top
7 / 3 / 9
53.3% KP
14,639
19.8% share
10,264g
169 CS · 7.4/m
make rtds kneel#prigg
Master Yi · Jungle
13 / 1 / 5
60% KP
19,426
26.3% share
13,594g
201 CS · 8.8/m
Shrekster#Storm
Zilean · Mid
3 / 0 / 12
50% KP
7,836
10.6% share
9,382g
164 CS · 7.2/m
APHELIKING#6666
Aphelios · ADC
4 / 4 / 8
40% KP
13,662
18.5% share
11,649g
190 CS · 8.3/m
C0dy Maver1k#Relax
Vel'Koz · Support
3 / 3 / 15
60% KP
18,332
24.8% share
8,154g
37 CS · 1.6/m
Red side
DefeatMamChatRestricta#rep
Ryze · Top
3 / 5 / 1
36.4% KP
18,185
36.5% share
9,498g
200 CS · 8.7/m
Lucaaaa#EUNE
Vi · Jungle
2 / 11 / 2
36.4% KP
5,014
10.1% share
7,852g
119 CS · 5.2/m
Jezus Chytrus#IHS
Akshan · Mid
2 / 5 / 2
36.4% KP
9,853
19.8% share
8,360g
205 CS · 9/m
mute all random#EUNE
Kalista · ADC
3 / 6 / 1
36.4% KP
11,515
23.1% share
9,455g
208 CS · 9.1/m
KlonG#EUNE
Janna · Support
1 / 3 / 4
45.5% KP
5,296
10.6% share
5,655g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
