Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Summoner's Rift · 45 days ago
6 / 8 / 6
K / D / A
34.3%
Kill participation
781.8
Damage / min
11,818g
482.4 gold / min
15
8 placed · 3 cleared
170
6.9 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBumbleiron#EUNE
Zaahen · Top
5 / 4 / 0
21.7% KP
17,459
21.2% share
9,389g
187 CS · 7.6/m
Pai Pai Ga#EUNE
Lee Sin · Jungle
1 / 9 / 11
52.2% KP
10,952
13.3% share
8,849g
136 CS · 5.6/m
Rukki#EUNE
Annie · Mid
7 / 8 / 9
69.6% KP
23,502
28.5% share
11,567g
183 CS · 7.5/m
Mikle#EUNE
Ezreal · ADC
7 / 5 / 7
60.9% KP
19,809
24.1% share
11,867g
176 CS · 7.2/m
MKT1 simou3#EUNE
Poppy · Support
3 / 9 / 8
47.8% KP
10,615
12.9% share
7,383g
26 CS · 1.1/m
Red side
VictoryFheder#EUNE
Renekton · Top
7 / 1 / 5
34.3% KP
21,601
21.8% share
10,481g
183 CS · 7.5/m
ShoeSize36#666
Ekko · Jungle
6 / 4 / 14
57.1% KP
20,727
20.9% share
11,816g
156 CS · 6.4/m
Iqushi#2201
Irelia · Mid
13 / 5 / 4
48.6% KP
27,034
27.2% share
16,073g
269 CS · 11/m
mute all random#EUNE
Kalista · ADC
6 / 8 / 6
34.3% KP
19,154
19.3% share
11,818g
170 CS · 6.9/m
absolute degen#efrqw
Maokai · Support
3 / 5 / 12
42.9% KP
10,747
10.8% share
8,201g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
