Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 44 days ago
6 / 4 / 11
K / D / A
50%
Kill participation
1,118
Damage / min
13,631g
590.5 gold / min
11
8 placed · 1 cleared
224
9.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatinertia#x333
Nasus · Top
1 / 7 / 4
38.5% KP
14,683
23.3% share
6,895g
136 CS · 5.9/m
D3str0#EUNE
Lee Sin · Jungle
1 / 5 / 6
53.8% KP
9,247
14.7% share
6,910g
108 CS · 4.7/m
GOAT#7743
Zed · Mid
1 / 7 / 4
38.5% KP
14,591
23.1% share
8,612g
162 CS · 7/m
hi im pörö#EUNE
Lux · ADC
4 / 8 / 6
76.9% KP
16,245
25.7% share
10,006g
172 CS · 7.5/m
Cranivire#28227
Tahm Kench · Support
6 / 7 / 0
46.2% KP
8,323
13.2% share
7,948g
27 CS · 1.2/m
Red side
VictoryFheder#EUNE
Darius · Top
5 / 3 / 7
35.3% KP
26,325
24.3% share
10,790g
205 CS · 8.9/m
Komareczek#EUNE
Xin Zhao · Jungle
7 / 0 / 9
47.1% KP
13,094
12.1% share
10,984g
177 CS · 7.7/m
Iqushi#2201
Katarina · Mid
16 / 3 / 1
50% KP
28,860
26.7% share
13,390g
199 CS · 8.6/m
mute all random#EUNE
Kalista · ADC
6 / 4 / 11
50% KP
25,807
23.8% share
13,631g
224 CS · 9.7/m
absolute degen#efrqw
Karma · Support
0 / 3 / 19
55.9% KP
14,176
13.1% share
6,938g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
