Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Victory
Ranked Solo/Duo · 43 days ago
0 / 4 / 4
K / D / A
12.9%
Kill participation
304.4
Damage / min
8,420g
364.2 gold / min
17
6 placed · 5 cleared
196
8.5 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOutsider#OPC
Urgot · Top
2 / 4 / 1
17.6% KP
10,013
17.1% share
8,527g
184 CS · 8/m
Michalpol545#EUNE
Xin Zhao · Jungle
6 / 7 / 4
58.8% KP
15,982
27.3% share
10,088g
143 CS · 6.2/m
sebakoxkox123#EUNE
Vex · Mid
3 / 7 / 6
52.9% KP
11,203
19.2% share
8,813g
156 CS · 6.7/m
Jirzed#2929
Yunara · ADC
5 / 7 / 5
58.8% KP
15,351
26.3% share
12,213g
203 CS · 8.8/m
ZenDaR#EUNE
Lulu · Support
1 / 6 / 7
47.1% KP
5,900
10.1% share
6,533g
22 CS · 1/m
Red side
Victorymute all random#EUNE
Kayle · Top
0 / 4 / 4
12.9% KP
7,037
7.6% share
8,420g
196 CS · 8.5/m
I will adapt#2005
Naafiri · Jungle
2 / 5 / 13
48.4% KP
12,290
13.3% share
9,617g
183 CS · 7.9/m
FRONT CHINA ARC#ionia
Cassiopeia · Mid
6 / 3 / 9
48.4% KP
18,413
20% share
11,991g
246 CS · 10.6/m
Derelict #EUNE
Draven · ADC
23 / 3 / 2
80.6% KP
48,663
52.8% share
21,550g
233 CS · 10.1/m
GrubyTypOdWizji#Gruby
Braum · Support
0 / 3 / 20
64.5% KP
5,731
6.2% share
7,565g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
