Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 43 days ago
12 / 2 / 5
K / D / A
58.6%
Kill participation
994.7
Damage / min
15,717g
656.2 gold / min
27
9 placed · 7 cleared
241
10.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGalați#77251
Yone · Top
7 / 7 / 0
46.7% KP
24,491
36% share
12,226g
227 CS · 9.5/m
shinmegamitensei#73806
Rengar · Jungle
4 / 5 / 3
46.7% KP
8,463
12.4% share
9,647g
157 CS · 6.6/m
xRusin#EUNE
Seraphine · Mid
2 / 3 / 8
66.7% KP
17,774
26.1% share
8,198g
177 CS · 7.4/m
bahoi oficial#XDXD
Caitlyn · ADC
1 / 10 / 4
33.3% KP
10,953
16.1% share
7,947g
164 CS · 6.8/m
ZenDaR#EUNE
Lulu · Support
1 / 4 / 9
66.7% KP
6,311
9.3% share
6,321g
16 CS · 0.7/m
Red side
VictoryRock#surf
Malphite · Top
4 / 2 / 5
31% KP
15,887
21.7% share
10,613g
207 CS · 8.6/m
Michalpol545#EUNE
Xin Zhao · Jungle
7 / 4 / 8
51.7% KP
14,090
19.3% share
11,547g
181 CS · 7.6/m
Jirzed#2929
Syndra · Mid
4 / 2 / 2
20.7% KP
14,137
19.3% share
11,125g
211 CS · 8.8/m
mute all random#EUNE
Yunara · ADC
12 / 2 / 5
58.6% KP
23,824
32.5% share
15,717g
241 CS · 10.1/m
GrubyTypOdWizji#Gruby
Braum · Support
2 / 5 / 14
55.2% KP
5,256
7.2% share
7,715g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
