Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 42 days ago
17 / 5 / 10
K / D / A
64.3%
Kill participation
1,519.3
Damage / min
18,547g
704.3 gold / min
38
10 placed · 7 cleared
224
8.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygojo#xxxxx
Dr. Mundo · Top
8 / 2 / 14
52.4% KP
28,233
21.6% share
12,129g
170 CS · 6.5/m
iNyix#2127
Talon · Jungle
11 / 4 / 12
54.8% KP
29,841
22.8% share
15,071g
230 CS · 8.7/m
Seseseba#EUNE
Aurelion Sol · Mid
6 / 5 / 17
54.8% KP
23,221
17.8% share
10,971g
194 CS · 7.4/m
mute all random#EUNE
Kalista · ADC
17 / 5 / 10
64.3% KP
40,008
30.6% share
18,547g
224 CS · 8.5/m
Viroxx#EUNE
Maokai · Support
0 / 7 / 21
50% KP
9,450
7.2% share
7,927g
38 CS · 1.4/m
Red side
Defeatfado13#EUNE
Yasuo · Top
2 / 9 / 5
30.4% KP
21,012
18.4% share
9,390g
207 CS · 7.9/m
Shish Kebab#BOB
Skarner · Jungle
1 / 6 / 16
73.9% KP
20,654
18.1% share
9,712g
161 CS · 6.1/m
TryhardEkko#Ekko
Ekko · Mid
11 / 6 / 4
65.2% KP
34,692
30.5% share
13,514g
196 CS · 7.4/m
BigChungusAteU#EUNE
Yunara · ADC
9 / 10 / 6
65.2% KP
28,431
25% share
14,208g
207 CS · 7.9/m
FIDDLΕ MY STICK#CAW
Fiddlesticks · Support
0 / 11 / 13
56.5% KP
9,132
8% share
6,770g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
