Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 42 days ago
4 / 11 / 4
K / D / A
34.8%
Kill participation
638.4
Damage / min
13,519g
432.6 gold / min
26
11 placed · 3 cleared
267
8.5 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMonnr#ORNN
Camille · Top
14 / 2 / 11
51% KP
43,452
27.2% share
16,402g
231 CS · 7.4/m
labubu shen#cutie
Shen · Jungle
13 / 4 / 17
61.2% KP
27,790
17.4% share
15,351g
209 CS · 6.7/m
eunedog#dog1
Viktor · Mid
13 / 8 / 13
53.1% KP
44,373
27.7% share
14,942g
223 CS · 7.1/m
Judox99#EUNE
Seraphine · ADC
4 / 5 / 23
55.1% KP
26,920
16.8% share
13,057g
174 CS · 5.6/m
zxcjae#777
Zilean · Support
5 / 4 / 27
65.3% KP
17,502
10.9% share
11,248g
59 CS · 1.9/m
Red side
DefeatTeddyBearBeyond#13509
Renekton · Top
2 / 13 / 1
13% KP
15,342
13.5% share
10,120g
223 CS · 7.1/m
Dran Swan#Prøxy
Shyvana · Jungle
6 / 8 / 3
39.1% KP
28,234
24.9% share
13,559g
215 CS · 6.9/m
Repeat Value#NUN
Ahri · Mid
11 / 8 / 6
73.9% KP
37,976
33.5% share
13,637g
201 CS · 6.4/m
mute all random#EUNE
Kalista · ADC
4 / 11 / 4
34.8% KP
19,949
17.6% share
13,519g
267 CS · 8.5/m
acaCZV6#EUNE
Tahm Kench · Support
0 / 9 / 8
34.8% KP
12,024
10.6% share
7,595g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
