Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 42 days ago
13 / 12 / 10
K / D / A
60.5%
Kill participation
1,087.6
Damage / min
22,401g
551.3 gold / min
34
15 placed · 3 cleared
351
8.6 CS / min
Objective control
4
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
2
Dragons
2
Baron
5
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDontTryToBeatMe#EUNE
Teemo · Top
4 / 6 / 10
30.4% KP
60,184
28% share
21,235g
446 CS · 11/m
I will adapt#2005
Naafiri · Jungle
15 / 8 / 13
60.9% KP
49,226
22.9% share
20,804g
311 CS · 7.7/m
Broken Wings#EUNE
Qiyana · Mid
20 / 7 / 7
58.7% KP
56,753
26.4% share
18,802g
278 CS · 6.8/m
Da De Unde#unde
Lux · ADC
3 / 7 / 17
43.5% KP
33,452
15.6% share
14,417g
220 CS · 5.4/m
AdamHD#EUNE
Nami · Support
4 / 10 / 15
41.3% KP
14,965
7% share
11,694g
32 CS · 0.8/m
Red side
DefeatPubianu#KLED
Kled · Top
10 / 9 / 9
50% KP
35,209
22.9% share
17,805g
234 CS · 5.8/m
我是同性戀#larp
Ekko · Jungle
5 / 14 / 8
34.2% KP
16,566
10.8% share
15,323g
215 CS · 5.3/m
mentaIIy iII#sad
Taliyah · Mid
10 / 3 / 9
50% KP
46,260
30.1% share
18,915g
293 CS · 7.2/m
mute all random#EUNE
Kalista · ADC
13 / 12 / 10
60.5% KP
44,192
28.7% share
22,401g
351 CS · 8.6/m
JulijaDiamond#ONLYF
Seraphine · Support
0 / 9 / 22
57.9% KP
11,589
7.5% share
12,198g
61 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
