Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 42 days ago
10 / 5 / 10
K / D / A
58.8%
Kill participation
1,421.3
Damage / min
13,585g
667 gold / min
12
7 placed · 0 cleared
192
9.4 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNO KSANTE ACC#SOLOQ
Ambessa · Top
8 / 2 / 1
26.5% KP
20,924
23.6% share
10,747g
194 CS · 9.5/m
I will adapt#2005
Naafiri · Jungle
11 / 1 / 7
52.9% KP
18,741
21.1% share
11,796g
168 CS · 8.2/m
stemo v1#EUNE
Galio · Mid
2 / 4 / 9
32.4% KP
13,094
14.8% share
7,397g
117 CS · 5.7/m
mute all random#EUNE
Kalista · ADC
10 / 5 / 10
58.8% KP
28,947
32.6% share
13,585g
192 CS · 9.4/m
knifeplay#lulu
Lulu · Support
3 / 6 / 22
73.5% KP
6,975
7.9% share
8,043g
27 CS · 1.3/m
Red side
Defeattwtv 0l1ck0#urgot
Urgot · Top
1 / 8 / 3
22.2% KP
11,726
21.2% share
6,499g
131 CS · 6.4/m
Flame#7337
Nocturne · Jungle
6 / 4 / 4
55.6% KP
10,166
18.3% share
9,042g
139 CS · 6.8/m
ALMIGHTY SOSA#300
Locke · Mid
7 / 7 / 6
72.2% KP
14,339
25.9% share
8,605g
122 CS · 6/m
Crown#OTF
Zeri · ADC
2 / 8 / 4
33.3% KP
11,074
20% share
8,597g
149 CS · 7.3/m
GrubyTypOdWizji#Gruby
Nami · Support
2 / 7 / 11
72.2% KP
8,115
14.6% share
6,904g
16 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
