Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 41 days ago
6 / 5 / 5
K / D / A
42.3%
Kill participation
567.5
Damage / min
11,858g
453.2 gold / min
49
10 placed · 7 cleared
240
9.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPavaj#ZZZZZ
Malphite · Top
2 / 1 / 5
25% KP
8,944
10.4% share
8,571g
151 CS · 5.8/m
Rock#surf
Qiyana · Jungle
6 / 5 / 12
64.3% KP
21,092
24.6% share
14,744g
221 CS · 8.4/m
Hjalte2#EUNE
Orianna · Mid
3 / 7 / 3
21.4% KP
14,784
17.2% share
9,862g
210 CS · 8/m
Sorcerer Supreme#7777
Aphelios · ADC
13 / 6 / 7
71.4% KP
31,041
36.2% share
17,408g
224 CS · 8.6/m
stupka rozmiar36#OdaK
Thresh · Support
4 / 7 / 20
85.7% KP
9,962
11.6% share
9,550g
20 CS · 0.8/m
Red side
Defeatmute all random#EUNE
Kalista · Top
6 / 5 / 5
42.3% KP
14,849
17.7% share
11,858g
240 CS · 9.2/m
DesperateZed#Zed
Zed · Jungle
6 / 7 / 9
57.7% KP
18,380
22% share
13,588g
178 CS · 6.8/m
qrucyfix#feet
Syndra · Mid
9 / 2 / 9
69.2% KP
28,317
33.8% share
14,909g
252 CS · 9.6/m
pavlik1221#EUNE
Seraphine · ADC
4 / 8 / 7
42.3% KP
16,261
19.4% share
9,085g
135 CS · 5.2/m
Ok bro#rank1
Alistar · Support
1 / 6 / 12
50% KP
5,900
7% share
6,945g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
