Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 41 days ago
16 / 3 / 10
K / D / A
66.7%
Kill participation
923.5
Damage / min
16,705g
666.4 gold / min
26
9 placed · 4 cleared
266
10.6 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEmpty#4MMC
Varus · Top
6 / 4 / 5
55% KP
15,604
22.1% share
12,353g
227 CS · 9.1/m
Trail of Bodies#Leave
Rengar · Jungle
1 / 9 / 5
30% KP
6,368
9% share
11,326g
192 CS · 7.7/m
Galați#77251
Yasuo · Mid
9 / 6 / 4
65% KP
25,378
35.9% share
12,886g
233 CS · 9.3/m
Katulu#EUNE
Vel'Koz · ADC
4 / 7 / 6
50% KP
19,883
28.1% share
9,664g
137 CS · 5.5/m
daddy#dada1
Pyke · Support
0 / 13 / 8
40% KP
3,523
5% share
6,780g
14 CS · 0.6/m
Red side
VictoryBlumensaft#00000
Akali · Top
3 / 5 / 7
25.6% KP
10,127
12.2% share
8,298g
149 CS · 5.9/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
4 / 4 / 12
41% KP
12,867
15.5% share
10,661g
163 CS · 6.5/m
ALMIGHTY SOSA#300
Qiyana · Mid
13 / 4 / 6
48.7% KP
27,990
33.6% share
12,570g
181 CS · 7.2/m
mute all random#EUNE
Kalista · ADC
16 / 3 / 10
66.7% KP
23,149
27.8% share
16,705g
266 CS · 10.6/m
wrldwide#H4ter
Nautilus · Support
3 / 4 / 23
66.7% KP
9,123
11% share
9,053g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
