Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 40 days ago
10 / 10 / 5
K / D / A
57.7%
Kill participation
1,093.1
Damage / min
13,687g
553 gold / min
18
8 placed · 5 cleared
194
7.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLukys#EUNE1
Yone · Top
7 / 6 / 9
34.8% KP
25,644
21.5% share
12,747g
240 CS · 9.7/m
Iqushi#2201
Qiyana · Jungle
11 / 6 / 16
58.7% KP
25,064
21% share
14,938g
212 CS · 8.6/m
wooback#000
Locke · Mid
18 / 5 / 2
43.5% KP
25,561
21.4% share
15,043g
197 CS · 8/m
Kornelucha#1110
Jinx · ADC
7 / 4 / 23
65.2% KP
36,245
30.4% share
14,103g
189 CS · 7.6/m
ZenDaR#EUNE
Braum · Support
3 / 5 / 28
67.4% KP
6,743
5.7% share
8,947g
14 CS · 0.6/m
Red side
DefeatxRusin#EUNE
Ornn · Top
4 / 8 / 9
50% KP
15,151
18.5% share
8,513g
116 CS · 4.7/m
apex#20o3
Sejuani · Jungle
3 / 8 / 11
53.8% KP
10,556
12.9% share
9,411g
134 CS · 5.4/m
SamsungWorldCZ#8127
Ahri · Mid
7 / 8 / 7
53.8% KP
19,994
24.4% share
10,176g
156 CS · 6.3/m
mute all random#EUNE
Kalista · ADC
10 / 10 / 5
57.7% KP
27,054
33% share
13,687g
194 CS · 7.8/m
L V N T#1v9
Rell · Support
2 / 12 / 15
65.4% KP
9,179
11.2% share
7,342g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
