Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 39 days ago
11 / 5 / 9
K / D / A
64.5%
Kill participation
1,061
Damage / min
18,635g
600.8 gold / min
48
13 placed · 6 cleared
337
10.9 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBen 10 Dyr#R 1
Tryndamere · Top
6 / 11 / 7
37.1% KP
18,955
18.9% share
13,679g
189 CS · 6.1/m
PesteDeVenetia#Clown
Jarvan IV · Jungle
6 / 3 / 13
54.3% KP
15,393
15.4% share
13,775g
232 CS · 7.5/m
choco#eunak
Aurora · Mid
4 / 7 / 8
34.3% KP
26,057
26% share
11,028g
201 CS · 6.5/m
Roan#나르다
Tristana · ADC
12 / 4 / 6
51.4% KP
29,045
29% share
17,239g
271 CS · 8.7/m
poison but tasty#supp
Pyke · Support
7 / 6 / 9
45.7% KP
10,660
10.6% share
10,220g
26 CS · 0.8/m
Red side
Victorymute all random#EUNE
Kalista · Top
11 / 5 / 9
64.5% KP
32,908
31.2% share
18,635g
337 CS · 10.9/m
AsylumClown#RANK1
Shaco · Jungle
4 / 7 / 12
51.6% KP
14,247
13.5% share
12,580g
157 CS · 5.1/m
VODKAWHISKEY911#2001
Kassadin · Mid
11 / 3 / 5
51.6% KP
28,861
27.3% share
17,316g
250 CS · 8.1/m
I spit#uwuu
Corki · ADC
4 / 14 / 5
29% KP
22,115
20.9% share
12,364g
199 CS · 6.4/m
Godar#UwU
Alistar · Support
1 / 6 / 21
71% KP
7,489
7.1% share
9,557g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
