Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 37 days ago
5 / 7 / 5
K / D / A
58.8%
Kill participation
814.8
Damage / min
17,455g
473.2 gold / min
24
13 placed · 5 cleared
328
8.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymruczącykotek#meow
Sylas · Top
12 / 1 / 10
64.7% KP
34,799
24.2% share
17,983g
280 CS · 7.6/m
SATAN9896#EUNE
Nidalee · Jungle
5 / 3 / 12
50% KP
32,690
22.7% share
14,906g
248 CS · 6.7/m
barcik#ffun
Qiyana · Mid
7 / 3 / 8
44.1% KP
25,775
17.9% share
16,034g
278 CS · 7.5/m
Kindlegem#pati
Twitch · ADC
10 / 5 / 7
50% KP
45,291
31.5% share
18,706g
279 CS · 7.6/m
wutiwant#idkk
Lulu · Support
0 / 5 / 18
52.9% KP
5,272
3.7% share
9,723g
27 CS · 0.7/m
Red side
DefeatBlaike Dark#SG21
Locke · Top
3 / 12 / 4
41.2% KP
22,726
20.1% share
12,759g
227 CS · 6.2/m
我是同性戀#larp
Cho'Gath · Jungle
3 / 4 / 5
47.1% KP
20,919
18.5% share
13,795g
272 CS · 7.4/m
bloodofdaggers#blood
Lux · Mid
3 / 6 / 11
82.4% KP
31,723
28.1% share
12,980g
212 CS · 5.7/m
mute all random#EUNE
Kalista · ADC
5 / 7 / 5
58.8% KP
30,051
26.6% share
17,455g
328 CS · 8.9/m
malefic visions#bokyy
Renata Glasc · Support
3 / 5 / 10
76.5% KP
7,659
6.8% share
10,243g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
