Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 37 days ago
6 / 4 / 2
K / D / A
36.4%
Kill participation
807.5
Damage / min
15,093g
490.6 gold / min
24
9 placed · 7 cleared
323
10.5 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymati hromehearts#elo
Darius · Top
5 / 4 / 9
43.8% KP
20,716
17.5% share
11,719g
191 CS · 6.2/m
heartache#alop
Evelynn · Jungle
19 / 2 / 5
75% KP
39,686
33.5% share
17,878g
240 CS · 7.8/m
Cold as Ice#2222
Ryze · Mid
2 / 8 / 14
50% KP
30,906
26.1% share
13,330g
270 CS · 8.8/m
Kinte#EUNE
Jinx · ADC
5 / 4 / 13
56.3% KP
22,567
19% share
14,771g
270 CS · 8.8/m
b l e e d for me#pa1n
Janna · Support
1 / 4 / 20
65.6% KP
4,671
3.9% share
9,200g
24 CS · 0.8/m
Red side
Defeatwilhelm grub#3101
K'Sante · Top
4 / 5 / 4
36.4% KP
21,569
22.5% share
11,156g
227 CS · 7.4/m
Tyrοne#EUNE
Wukong · Jungle
3 / 8 / 6
40.9% KP
18,042
18.8% share
11,879g
216 CS · 7/m
Sebastian#bebko
Locke · Mid
9 / 9 / 2
50% KP
24,290
25.3% share
14,601g
219 CS · 7.1/m
mute all random#EUNE
Kalista · ADC
6 / 4 / 2
36.4% KP
24,845
25.9% share
15,093g
323 CS · 10.5/m
Pozytywka#Hentu
Lulu · Support
0 / 6 / 10
45.5% KP
7,272
7.6% share
8,241g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
