Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 37 days ago
8 / 9 / 7
K / D / A
51.7%
Kill participation
1,012.5
Damage / min
14,239g
492.7 gold / min
22
9 placed · 4 cleared
286
9.9 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΦOYΡΝΑΡΗΣ#PSOMI
Renekton · Top
8 / 10 / 3
37.9% KP
32,659
28.3% share
11,178g
191 CS · 6.6/m
resolutemarshall#EUNE
Hecarim · Jungle
6 / 3 / 10
55.2% KP
18,929
16.4% share
11,698g
188 CS · 6.5/m
mruczącykotek#meow
LeBlanc · Mid
2 / 10 / 7
31% KP
23,832
20.7% share
9,317g
190 CS · 6.6/m
mute all random#EUNE
Kalista · ADC
8 / 9 / 7
51.7% KP
29,261
25.4% share
14,239g
286 CS · 9.9/m
the chosen one#ekko
Thresh · Support
5 / 8 / 14
65.5% KP
10,544
9.2% share
10,054g
16 CS · 0.6/m
Red side
Victory1000ー7#でェア
Gwen · Top
7 / 6 / 2
22.5% KP
24,429
16.8% share
12,206g
219 CS · 7.6/m
12345#ari
Qiyana · Jungle
2 / 10 / 18
50% KP
22,743
15.7% share
11,597g
158 CS · 5.5/m
ad892384#444
Sylas · Mid
17 / 2 / 9
65% KP
41,990
28.9% share
17,676g
256 CS · 8.9/m
I spit#uwuu
Corki · ADC
14 / 7 / 14
70% KP
52,032
35.8% share
17,204g
240 CS · 8.3/m
ZenDaR#EUNE
Zilean · Support
0 / 4 / 29
72.5% KP
4,077
2.8% share
9,301g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
