Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Summoner's Rift · 36 days ago
4 / 7 / 3
K / D / A
58.3%
Kill participation
735.8
Damage / min
13,228g
473.6 gold / min
25
10 placed · 7 cleared
224
8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryorgany ścigania#SPEED
Sett · Top
11 / 3 / 9
58.8% KP
26,890
27.7% share
13,539g
172 CS · 6.2/m
Ryzor#gabi
Zyra · Jungle
8 / 3 / 11
55.9% KP
27,282
28.1% share
13,448g
234 CS · 8.4/m
holyy#zxcv
Anivia · Mid
3 / 2 / 13
47.1% KP
14,478
14.9% share
9,958g
170 CS · 6.1/m
wiktor#pluje
Yunara · ADC
7 / 2 / 10
50% KP
20,728
21.3% share
14,139g
232 CS · 8.3/m
dyo#zzz
Braum · Support
5 / 2 / 16
61.8% KP
7,856
8.1% share
9,103g
23 CS · 0.8/m
Red side
DefeatFheder#EUNE
Aatrox · Top
0 / 10 / 4
33.3% KP
13,553
15.8% share
6,644g
106 CS · 3.8/m
sajmonooo#T11
Wukong · Jungle
3 / 6 / 2
41.7% KP
10,444
12.2% share
9,803g
163 CS · 5.8/m
Iqushi#0511
Akali · Mid
5 / 5 / 0
41.7% KP
22,174
25.8% share
11,959g
246 CS · 8.8/m
mute all random#EUNE
Tristana · ADC
4 / 7 / 3
58.3% KP
20,554
23.9% share
13,228g
224 CS · 8/m
ZenDaR#EUNE
Senna · Support
0 / 6 / 9
75% KP
19,110
22.3% share
8,596g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
