Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 36 days ago
11 / 1 / 8
K / D / A
59.4%
Kill participation
1,026.1
Damage / min
18,406g
658.9 gold / min
34
13 placed · 6 cleared
289
10.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOutsider#OPC
Urgot · Top
5 / 8 / 2
38.9% KP
17,015
22.5% share
11,881g
223 CS · 8/m
wooback#000
Ambessa · Jungle
2 / 8 / 3
27.8% KP
10,119
13.4% share
9,336g
171 CS · 6.1/m
heaven knows#EUNE
Aurora · Mid
2 / 2 / 1
16.7% KP
16,433
21.7% share
10,417g
244 CS · 8.7/m
wiktor#pluje
Kai'Sa · ADC
5 / 9 / 4
50% KP
15,779
20.8% share
13,166g
229 CS · 8.2/m
Erring#ASDF
Pantheon · Support
4 / 5 / 7
61.1% KP
16,344
21.6% share
10,307g
69 CS · 2.5/m
Red side
VictoryDJFrytek#EUNE
Riven · Top
3 / 5 / 6
28.1% KP
11,369
12.5% share
11,144g
230 CS · 8.2/m
261 adc nhat anh#2005
Graves · Jungle
10 / 5 / 11
65.6% KP
23,581
25.9% share
15,389g
236 CS · 8.4/m
ad892384#444
Veigar · Mid
4 / 3 / 12
50% KP
18,934
20.8% share
13,002g
242 CS · 8.7/m
mute all random#EUNE
Kalista · ADC
11 / 1 / 8
59.4% KP
28,663
31.5% share
18,406g
289 CS · 10.3/m
Ok bro#rank1
Poppy · Support
4 / 4 / 14
56.3% KP
8,326
9.2% share
9,743g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
