Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 36 days ago
7 / 7 / 2
K / D / A
47.4%
Kill participation
512.2
Damage / min
13,465g
542.6 gold / min
19
8 placed · 1 cleared
193
7.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatコトアマツカミ#ツツツ
Xerath · Top
5 / 4 / 7
63.2% KP
22,111
34.6% share
8,864g
165 CS · 6.6/m
Stifi#Bomba
Amumu · Jungle
1 / 9 / 10
57.9% KP
10,035
15.7% share
7,495g
107 CS · 4.3/m
Another Day#000
Yone · Mid
2 / 5 / 3
26.3% KP
10,558
16.5% share
9,561g
219 CS · 8.8/m
mute all random#EUNE
Kalista · ADC
7 / 7 / 2
47.4% KP
12,710
19.9% share
13,465g
193 CS · 7.8/m
I Ν S A N E#Sigma
Janna · Support
4 / 7 / 10
73.7% KP
8,432
13.2% share
7,379g
20 CS · 0.8/m
Red side
Victorybeautiful lies#252
Vayne · Top
2 / 5 / 1
9.7% KP
10,285
13% share
8,004g
160 CS · 6.4/m
Cold as Ice#2222
Nunu & Willump · Jungle
4 / 1 / 15
61.3% KP
8,175
10.3% share
11,218g
190 CS · 7.7/m
Iqushi#0511
Katarina · Mid
13 / 2 / 6
61.3% KP
26,988
34.1% share
14,877g
222 CS · 8.9/m
heaven knows#EUNE
Varus · ADC
9 / 5 / 7
51.6% KP
25,576
32.3% share
14,891g
209 CS · 8.4/m
ZenDaR#EUNE
Sona · Support
3 / 6 / 15
58.1% KP
8,103
10.2% share
8,216g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
