Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 35 days ago
10 / 5 / 6
K / D / A
42.1%
Kill participation
801.5
Damage / min
12,880g
596.8 gold / min
10
7 placed · 1 cleared
143
6.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatilusión óptica#EUNE
Olaf · Top
4 / 9 / 2
28.6% KP
14,295
23.1% share
7,718g
126 CS · 5.8/m
Gregor Samsa#HODAK
Qiyana · Jungle
2 / 7 / 5
33.3% KP
11,792
19% share
8,782g
139 CS · 6.4/m
Cold as Ice#2222
Sylas · Mid
2 / 9 / 5
33.3% KP
9,165
14.8% share
6,603g
126 CS · 5.8/m
261 adc nhat anh#2005
Lucian · ADC
11 / 6 / 5
76.2% KP
21,324
34.4% share
13,218g
173 CS · 8/m
saya no uta#meat
Braum · Support
2 / 7 / 12
66.7% KP
5,349
8.6% share
6,810g
34 CS · 1.6/m
Red side
VictoryWINTER ARC#2876
Yasuo · Top
7 / 5 / 7
36.8% KP
25,099
29% share
10,606g
179 CS · 8.3/m
CAWABANGA#GAMIS
Xin Zhao · Jungle
5 / 3 / 12
44.7% KP
12,430
14.4% share
10,127g
165 CS · 7.6/m
mid maìn#EUNE
Orianna · Mid
8 / 2 / 10
47.4% KP
24,440
28.2% share
10,253g
179 CS · 8.3/m
mute all random#EUNE
Tristana · ADC
10 / 5 / 6
42.1% KP
17,300
20% share
12,880g
143 CS · 6.6/m
choco#eunak
Pyke · Support
8 / 6 / 10
47.4% KP
7,290
8.4% share
8,346g
27 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
