Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 35 days ago
6 / 6 / 0
K / D / A
37.5%
Kill participation
795.8
Damage / min
13,405g
546 gold / min
28
9 placed · 4 cleared
235
9.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCarve a path#EUNE
Malphite · Top
2 / 7 / 5
43.8% KP
16,519
21.7% share
8,597g
157 CS · 6.4/m
HYK HYUNKEL#994
Elise · Jungle
3 / 7 / 5
50% KP
14,734
19.4% share
9,102g
166 CS · 6.8/m
kotomcz#EUNE
Cassiopeia · Mid
5 / 9 / 3
50% KP
20,461
26.9% share
9,564g
191 CS · 7.8/m
mute all random#EUNE
Kalista · ADC
6 / 6 / 0
37.5% KP
19,537
25.7% share
13,405g
235 CS · 9.6/m
13ReasonsWhy#2074
Janna · Support
0 / 8 / 10
62.5% KP
4,764
6.3% share
6,445g
21 CS · 0.9/m
Red side
VictoryOliś#EUΝE
Sylas · Top
6 / 4 / 9
40.5% KP
24,376
26.6% share
9,922g
161 CS · 6.6/m
TryhardEkko#Ekko
Ekko · Jungle
10 / 2 / 8
48.6% KP
20,761
22.7% share
12,995g
208 CS · 8.5/m
luke#ummmm
Urgot · Mid
7 / 7 / 8
40.5% KP
16,199
17.7% share
11,553g
168 CS · 6.8/m
DouBleShotYaGG#EUNE
Jhin · ADC
10 / 1 / 6
43.2% KP
17,285
18.9% share
14,307g
225 CS · 9.2/m
Christian Bob#EUNE
Karma · Support
4 / 2 / 21
67.6% KP
12,895
14.1% share
9,361g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
