Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 35 days ago
7 / 8 / 10
K / D / A
42.5%
Kill participation
984
Damage / min
18,440g
523.4 gold / min
30
12 placed · 6 cleared
318
9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOutsider#OPC
Urgot · Top
9 / 8 / 9
41.9% KP
33,108
19.8% share
16,461g
256 CS · 7.3/m
Treeky#EUNE
Cho'Gath · Jungle
7 / 6 / 15
51.2% KP
30,927
18.5% share
15,308g
242 CS · 6.9/m
DesperateZed#Zed
Zed · Mid
8 / 14 / 8
37.2% KP
36,037
21.5% share
16,047g
275 CS · 7.8/m
INeeFI#EUNE
Jinx · ADC
12 / 7 / 10
51.2% KP
47,071
28.1% share
20,355g
294 CS · 8.3/m
Hey Sir#EUNE
Poppy · Support
7 / 5 / 19
60.5% KP
20,434
12.2% share
13,033g
41 CS · 1.2/m
Red side
DefeatIodaiul#EUNE
Fiora · Top
7 / 7 / 6
32.5% KP
30,499
18.3% share
15,366g
273 CS · 7.7/m
DontTryToBeatMe#EUNE
Karthus · Jungle
10 / 13 / 11
52.5% KP
52,396
31.5% share
14,804g
210 CS · 6/m
Vigilante#VLAD
Locke · Mid
9 / 11 / 10
47.5% KP
32,712
19.7% share
14,109g
184 CS · 5.2/m
mute all random#EUNE
Kalista · ADC
7 / 8 / 10
42.5% KP
34,668
20.8% share
18,440g
318 CS · 9/m
I Ν S A N E#Sigma
Janna · Support
7 / 5 / 21
70% KP
16,024
9.6% share
12,319g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
