Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 34 days ago
8 / 8 / 1
K / D / A
52.9%
Kill participation
936.4
Damage / min
12,001g
547.2 gold / min
14
8 placed · 2 cleared
189
8.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKrigsherren#Ass12
Mordekaiser · Top
4 / 11 / 3
41.2% KP
18,738
29.5% share
8,532g
100 CS · 4.6/m
Phnnetaharse#EUNE
Kha'Zix · Jungle
3 / 6 / 6
52.9% KP
11,519
18.1% share
8,977g
138 CS · 6.3/m
MECHAN1C GRE#GRE
Cassiopeia · Mid
2 / 8 / 3
29.4% KP
10,048
15.8% share
7,746g
175 CS · 8/m
mute all random#EUNE
Kalista · ADC
8 / 8 / 1
52.9% KP
20,538
32.3% share
12,001g
189 CS · 8.6/m
Bate Lyubi#EUNE
Zilean · Support
0 / 5 / 9
52.9% KP
2,723
4.3% share
5,968g
22 CS · 1/m
Red side
Victoryliada#liada
Illaoi · Top
8 / 6 / 0
21.1% KP
22,487
24% share
11,958g
196 CS · 8.9/m
Babuinus#EUNE
Sylas · Jungle
7 / 3 / 9
42.1% KP
15,233
16.3% share
9,958g
151 CS · 6.9/m
Iqushi#0511
Katarina · Mid
17 / 1 / 3
52.6% KP
28,542
30.5% share
14,304g
214 CS · 9.8/m
Zargholl#1337
Syndra · ADC
5 / 2 / 9
36.8% KP
21,482
22.9% share
13,323g
209 CS · 9.5/m
OdaK#2137
Thresh · Support
1 / 5 / 18
50% KP
5,870
6.3% share
7,304g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
