Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 33 days ago
13 / 5 / 4
K / D / A
53.1%
Kill participation
886.1
Damage / min
16,354g
612.9 gold / min
18
8 placed · 3 cleared
269
10.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatleiskanen#EUNE
Zoe · Top
2 / 6 / 2
19% KP
26,984
23.8% share
9,169g
179 CS · 6.7/m
k3koS#EUNE
Bel'Veth · Jungle
10 / 5 / 2
57.1% KP
23,504
20.8% share
15,466g
234 CS · 8.8/m
Blaike Dark#SG21
Zed · Mid
5 / 8 / 4
42.9% KP
19,752
17.4% share
8,396g
125 CS · 4.7/m
T1Prõdigy#love
Yunara · ADC
4 / 6 / 8
57.1% KP
34,686
30.6% share
10,989g
199 CS · 7.5/m
excite me#5883
Renata Glasc · Support
0 / 7 / 13
61.9% KP
8,325
7.4% share
7,147g
24 CS · 0.9/m
Red side
VictoryOzBelivein1#Chief
Nasus · Top
4 / 2 / 8
37.5% KP
12,993
14.5% share
11,501g
203 CS · 7.6/m
KiF1a#EUNE
Kha'Zix · Jungle
4 / 3 / 10
43.8% KP
16,671
18.6% share
11,280g
185 CS · 6.9/m
我是同性戀#larp
Sylas · Mid
8 / 5 / 2
31.3% KP
19,432
21.7% share
11,540g
171 CS · 6.4/m
mute all random#EUNE
Kalista · ADC
13 / 5 / 4
53.1% KP
23,645
26.4% share
16,354g
269 CS · 10.1/m
Devil#Flint
Tahm Kench · Support
3 / 6 / 16
59.4% KP
16,716
18.7% share
9,835g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
