Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 32 days ago
8 / 6 / 11
K / D / A
61.3%
Kill participation
1,056.7
Damage / min
16,464g
545.5 gold / min
26
10 placed · 6 cleared
249
8.2 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrNicolaeGuta#EUNE
Gragas · Top
5 / 7 / 8
38.2% KP
17,586
18% share
12,096g
202 CS · 6.7/m
Totex#8905
Wukong · Jungle
14 / 4 / 12
76.5% KP
31,494
32.3% share
16,016g
224 CS · 7.4/m
x842#死んだ
Yasuo · Mid
10 / 5 / 12
64.7% KP
23,640
24.2% share
14,397g
245 CS · 8.1/m
demonic hours#888
Viktor · ADC
3 / 10 / 7
29.4% KP
19,203
19.7% share
11,101g
210 CS · 7/m
anasfaleies#EUNE
Rakan · Support
2 / 5 / 23
73.5% KP
5,623
5.8% share
9,198g
29 CS · 1/m
Red side
VictoryGreed#HT30
Riven · Top
5 / 9 / 3
25.8% KP
21,837
19.2% share
12,416g
224 CS · 7.4/m
Trail of Bodies#Leave
Rengar · Jungle
10 / 6 / 2
38.7% KP
21,648
19.1% share
16,234g
248 CS · 8.2/m
kitty cat#6980
Mel · Mid
7 / 8 / 4
35.5% KP
29,507
26% share
12,656g
205 CS · 6.8/m
mute all random#EUNE
Kalista · ADC
8 / 6 / 11
61.3% KP
31,896
28.1% share
16,464g
249 CS · 8.2/m
ZenDaR#EUNE
Rell · Support
1 / 5 / 20
67.7% KP
8,719
7.7% share
9,807g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
