Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 32 days ago
5 / 6 / 5
K / D / A
45.5%
Kill participation
829.3
Damage / min
14,594g
471.8 gold / min
26
10 placed · 4 cleared
285
9.2 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlood4u#EUNE
Shen · Top
5 / 5 / 18
62.2% KP
29,924
21.3% share
13,305g
207 CS · 6.7/m
AMON ZØDIAC#AVE
Jarvan IV · Jungle
12 / 5 / 13
67.6% KP
30,024
21.4% share
16,267g
236 CS · 7.6/m
blade phantom#kzn
Yone · Mid
5 / 5 / 11
43.2% KP
36,005
25.7% share
13,536g
273 CS · 8.8/m
ROMBASS#EUNE
Lucian · ADC
13 / 4 / 4
45.9% KP
34,880
24.9% share
18,074g
256 CS · 8.3/m
DouBleShotYaGG#EUNE
Nami · Support
2 / 3 / 23
67.6% KP
9,435
6.7% share
9,626g
31 CS · 1/m
Red side
DefeatBlondes Enjoyer#igi
Sylas · Top
1 / 8 / 10
50% KP
18,717
19.4% share
10,718g
232 CS · 7.5/m
Papa Kayn#69696
Hecarim · Jungle
9 / 9 / 5
63.6% KP
23,559
24.4% share
14,472g
240 CS · 7.8/m
AtropaBelladonna#2637
Locke · Mid
5 / 9 / 6
50% KP
21,258
22% share
11,651g
193 CS · 6.2/m
mute all random#EUNE
Kalista · ADC
5 / 6 / 5
45.5% KP
25,653
26.6% share
14,594g
285 CS · 9.2/m
RANK1#PRRR
Alistar · Support
2 / 6 / 11
59.1% KP
7,230
7.5% share
8,840g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
