Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Flex · 31 days ago
7 / 8 / 7
K / D / A
56%
Kill participation
821.5
Damage / min
15,697g
575.3 gold / min
33
8 placed · 4 cleared
251
9.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCephei#EUNE
Rumble · Top
4 / 3 / 10
38.9% KP
20,834
15.6% share
11,373g
228 CS · 8.4/m
ΣΟΥΒΛΑΚΙΑ ΖΑΡΟΣ#ΑΙΓΙΟ
Maokai · Jungle
2 / 5 / 14
44.4% KP
19,642
14.7% share
10,544g
165 CS · 6/m
欧皇萌新法#001
Tryndamere · Mid
8 / 3 / 5
36.1% KP
33,715
25.2% share
15,317g
276 CS · 10.1/m
θΑΥΜΑ ΠΑΙΔΙ#CHAN
Yunara · ADC
14 / 8 / 8
61.1% KP
35,608
26.6% share
16,571g
225 CS · 8.2/m
NLE Choppa#MONEY
Hwei · Support
8 / 6 / 13
58.3% KP
23,964
17.9% share
10,542g
46 CS · 1.7/m
Red side
DefeatFheder#EUNE
Sion · Top
0 / 6 / 4
16% KP
9,762
9.4% share
9,333g
207 CS · 7.6/m
ShoeSize36#666
Naafiri · Jungle
11 / 7 / 4
60% KP
27,407
26.5% share
14,494g
160 CS · 5.9/m
Iqushi#0511
Katarina · Mid
6 / 7 / 3
36% KP
23,047
22.3% share
11,821g
210 CS · 7.7/m
mute all random#EUNE
Kalista · ADC
7 / 8 / 7
56% KP
22,413
21.7% share
15,697g
251 CS · 9.2/m
ZenDaR#EUNE
Senna · Support
1 / 8 / 12
52% KP
20,690
20% share
9,806g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
