Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Summoner's Rift · 31 days ago
11 / 4 / 7
K / D / A
75%
Kill participation
1,739.4
Damage / min
27,161g
694.1 gold / min
31
13 placed · 9 cleared
459
11.7 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDoknes43#EUNE
Renekton · Top
13 / 3 / 8
72.4% KP
30,711
21.1% share
18,292g
269 CS · 6.9/m
Repeat Value#NUN
Shaco · Jungle
4 / 8 / 15
65.5% KP
42,910
29.5% share
14,631g
258 CS · 6.6/m
Eragon46#EUNE
Ahri · Mid
11 / 1 / 11
75.9% KP
37,222
25.6% share
17,166g
306 CS · 7.8/m
MADMADMADMAD#EZEZ
Tristana · ADC
1 / 8 / 10
37.9% KP
26,200
18% share
15,191g
280 CS · 7.2/m
s diana#EUNE
Milio · Support
0 / 4 / 16
55.2% KP
8,521
5.9% share
9,882g
24 CS · 0.6/m
Red side
VictoryFheder#EUNE
Darius · Top
2 / 10 / 4
25% KP
14,800
10.8% share
12,667g
214 CS · 5.5/m
ShoeSize36#666
Rengar · Jungle
6 / 5 / 7
54.2% KP
23,482
17.2% share
16,000g
268 CS · 6.8/m
Iqushi#0511
Katarina · Mid
5 / 7 / 6
45.8% KP
25,857
18.9% share
14,907g
287 CS · 7.3/m
mute all random#EUNE
Yunara · ADC
11 / 4 / 7
75% KP
68,069
49.8% share
27,161g
459 CS · 11.7/m
Bombëlek#EUNE
Soraka · Support
0 / 3 / 16
66.7% KP
4,420
3.2% share
10,402g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
