Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Summoner's Rift · 30 days ago
6 / 6 / 8
K / D / A
66.7%
Kill participation
1,073.1
Damage / min
15,201g
577.3 gold / min
19
8 placed · 5 cleared
278
10.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHoldingHostage#Enee
Varus · Top
12 / 2 / 3
48.4% KP
25,863
30.6% share
14,947g
225 CS · 8.5/m
HotMilfsNearby#6172
Rammus · Jungle
3 / 6 / 15
58.1% KP
19,306
22.8% share
11,636g
190 CS · 7.2/m
Horidian#EUNE
Yasuo · Mid
13 / 4 / 6
61.3% KP
23,420
27.7% share
15,124g
219 CS · 8.3/m
Sharun#EUNE
Ahri · ADC
2 / 5 / 11
41.9% KP
9,543
11.3% share
10,535g
193 CS · 7.3/m
ÄdamMickiewicz#eun1
Leona · Support
1 / 4 / 18
61.3% KP
6,439
7.6% share
8,417g
30 CS · 1.1/m
Red side
DefeatFheder#EUNE
Darius · Top
6 / 10 / 1
33.3% KP
14,539
20.1% share
9,216g
160 CS · 6.1/m
ShoeSize36#666
Kayn · Jungle
5 / 6 / 6
52.4% KP
11,926
16.5% share
11,112g
175 CS · 6.6/m
Iqushi#0511
Katarina · Mid
4 / 5 / 6
47.6% KP
12,785
17.7% share
11,792g
229 CS · 8.7/m
mute all random#EUNE
Yunara · ADC
6 / 6 / 8
66.7% KP
28,258
39% share
15,201g
278 CS · 10.6/m
Wertagon9#EUNE
Lulu · Support
0 / 4 / 13
61.9% KP
4,918
6.8% share
6,899g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
