Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Flex · 27 days ago
11 / 6 / 5
K / D / A
50%
Kill participation
1,181.4
Damage / min
16,386g
579.4 gold / min
17
10 placed · 3 cleared
243
8.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFheder#EUNE
Darius · Top
1 / 6 / 7
25% KP
9,566
8.8% share
9,845g
214 CS · 7.6/m
LncL#Daisy
Ambessa · Jungle
11 / 6 / 8
59.4% KP
32,744
30.3% share
14,616g
214 CS · 7.6/m
Iqushi#0511
Katarina · Mid
9 / 7 / 6
46.9% KP
26,755
24.7% share
12,830g
223 CS · 7.9/m
mute all random#EUNE
Tristana · ADC
11 / 6 / 5
50% KP
33,415
30.9% share
16,386g
243 CS · 8.6/m
Wrong One#Ward
Trundle · Support
0 / 7 / 16
50% KP
5,726
5.3% share
7,932g
25 CS · 0.9/m
Red side
DefeatCephei#EUNE
Renekton · Top
4 / 3 / 8
37.5% KP
21,331
18.5% share
11,479g
255 CS · 9/m
nikoszeork21#EUNE1
Xin Zhao · Jungle
3 / 5 / 14
53.1% KP
19,579
16.9% share
10,495g
168 CS · 5.9/m
FLIRT WITH MΟURI#1502
Lissandra · Mid
8 / 10 / 10
56.3% KP
24,868
21.5% share
10,746g
166 CS · 5.9/m
tolis#EUNΕ
Seraphine · ADC
7 / 8 / 16
71.9% KP
17,620
15.2% share
12,815g
188 CS · 6.6/m
欧皇萌新法#001
Zoe · Support
10 / 6 / 16
81.3% KP
32,206
27.9% share
11,378g
53 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
