Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 26 days ago
3 / 7 / 1
K / D / A
28.6%
Kill participation
701.8
Damage / min
10,029g
460.8 gold / min
22
7 placed · 3 cleared
198
9.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDerelict #EUNE
Sion · Top
3 / 3 / 3
42.9% KP
8,714
15.1% share
8,141g
176 CS · 8.1/m
Crusader#cr0ss
Master Yi · Jungle
5 / 6 / 5
71.4% KP
20,613
35.6% share
8,739g
131 CS · 6/m
SamsungWorldCZ#8127
Ahri · Mid
1 / 5 / 5
42.9% KP
9,779
16.9% share
6,881g
154 CS · 7.1/m
mute all random#EUNE
Kalista · ADC
3 / 7 / 1
28.6% KP
15,275
26.4% share
10,029g
198 CS · 9.1/m
kishiru#EU1
Renata Glasc · Support
2 / 5 / 7
64.3% KP
3,518
6.1% share
6,189g
16 CS · 0.7/m
Red side
Victoryzygena5#EUNE
Yone · Top
1 / 4 / 3
15.4% KP
14,032
17.1% share
8,866g
208 CS · 9.6/m
Assalam alaikum#TSIK
Lee Sin · Jungle
6 / 2 / 10
61.5% KP
15,998
19.5% share
10,730g
170 CS · 7.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
13 / 1 / 6
73.1% KP
25,842
31.5% share
12,615g
180 CS · 8.3/m
T1Prõdigy#love
Yunara · ADC
6 / 2 / 4
38.5% KP
19,533
23.8% share
12,533g
219 CS · 10.1/m
L V N T#1v9
Poppy · Support
0 / 5 / 13
50% KP
6,545
8% share
6,513g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
