Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Defeat
Ranked Solo/Duo · 26 days ago
5 / 6 / 3
K / D / A
36.4%
Kill participation
873.7
Damage / min
9,536g
381.2 gold / min
22
8 placed · 0 cleared
204
8.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySkuler Gap#OMM
Ornn · Top
5 / 5 / 4
22% KP
14,977
16.2% share
11,531g
211 CS · 8.4/m
a ethan#EUNE
Rek'Sai · Jungle
9 / 2 / 9
43.9% KP
16,458
17.8% share
16,672g
282 CS · 11.3/m
mruczącykotek#meow
Sylas · Mid
14 / 5 / 10
58.5% KP
31,286
33.9% share
14,034g
163 CS · 6.5/m
chuvd#EUNE
Vladimir · ADC
9 / 4 / 7
39% KP
19,786
21.4% share
13,277g
207 CS · 8.3/m
ur disgusting#zzz
Pyke · Support
4 / 6 / 14
43.9% KP
9,804
10.6% share
9,540g
24 CS · 1/m
Red side
Defeatmute all random#EUNE
Kayle · Top
5 / 6 / 3
36.4% KP
21,856
23.5% share
9,536g
204 CS · 8.2/m
nunu mango loco#crazy
Nunu & Willump · Jungle
8 / 10 / 9
77.3% KP
22,685
24.4% share
10,016g
114 CS · 4.6/m
LE II 3OMDA#EUNE1
Malzahar · Mid
5 / 9 / 3
36.4% KP
15,546
16.7% share
9,584g
195 CS · 7.8/m
InterContinental#QUQU
Aphelios · ADC
1 / 9 / 2
13.6% KP
16,680
17.9% share
9,483g
180 CS · 7.2/m
leiskanen#EUNE
Zoe · Support
3 / 7 / 10
59.1% KP
16,306
17.5% share
8,338g
48 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
