Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 26 days ago
12 / 3 / 6
K / D / A
52.9%
Kill participation
1,162.5
Damage / min
17,047g
654.8 gold / min
29
9 placed · 9 cleared
272
10.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAtropaBelladonna#2637
Warwick · Top
5 / 7 / 4
39.1% KP
7,916
12.9% share
8,971g
135 CS · 5.2/m
3119#EUNE
Kha'Zix · Jungle
7 / 8 / 5
52.2% KP
19,429
31.8% share
11,488g
178 CS · 6.8/m
Terrashape#ixtal
Anivia · Mid
6 / 3 / 3
39.1% KP
13,815
22.6% share
10,746g
191 CS · 7.3/m
bobsn#EUNE
Jinx · ADC
1 / 7 / 8
39.1% KP
11,379
18.6% share
9,433g
197 CS · 7.6/m
Natrium#NatMK
Thresh · Support
4 / 9 / 8
52.2% KP
8,619
14.1% share
7,851g
37 CS · 1.4/m
Red side
Victorypandamon#srb
Teemo · Top
4 / 6 / 7
32.4% KP
17,930
15.9% share
10,193g
152 CS · 5.8/m
AMON ZØDIAC#AVE
Karthus · Jungle
5 / 8 / 11
47.1% KP
27,732
24.6% share
12,272g
211 CS · 8.1/m
gojo#xxxxx
Zed · Mid
9 / 4 / 3
35.3% KP
26,028
23.1% share
13,925g
214 CS · 8.2/m
mute all random#EUNE
Kalista · ADC
12 / 3 / 6
52.9% KP
30,263
26.9% share
17,047g
272 CS · 10.4/m
CzłowiekOlo#EUNE
Annie · Support
4 / 2 / 17
61.8% KP
10,746
9.5% share
9,644g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
