Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 11 days ago
5 / 4 / 3
K / D / A
44.4%
Kill participation
764.9
Damage / min
19,405g
610.2 gold / min
25
9 placed · 4 cleared
406
12.8 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
5
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheoni Takou#insta
Ambessa · Top
13 / 3 / 7
54.1% KP
33,336
31.7% share
16,210g
249 CS · 7.8/m
Aatorx player#EUNE
Jarvan IV · Jungle
10 / 3 / 15
67.6% KP
24,327
23.1% share
17,906g
284 CS · 8.9/m
MOLLY Sorcerer#JAGER
Locke · Mid
5 / 7 / 5
27% KP
18,305
17.4% share
11,850g
181 CS · 5.7/m
Džokondo#EUNE
Tristana · ADC
8 / 4 / 8
43.2% KP
23,942
22.7% share
17,776g
296 CS · 9.3/m
Pităăăr the OG#GOAT
Rakan · Support
1 / 1 / 20
56.8% KP
5,359
5.1% share
10,115g
40 CS · 1.3/m
Red side
Defeatharissionak#12312
Yone · Top
3 / 13 / 4
38.9% KP
20,291
23.3% share
11,098g
217 CS · 6.8/m
KindredBueno#KSA
Kindred · Jungle
5 / 5 / 1
33.3% KP
12,261
14.1% share
13,917g
224 CS · 7/m
Yazus33#BBLE
Ekko · Mid
5 / 9 / 1
33.3% KP
24,641
28.3% share
12,087g
244 CS · 7.7/m
mute all random#EUNE
Yunara · ADC
5 / 4 / 3
44.4% KP
24,323
27.9% share
19,405g
406 CS · 12.8/m
SHINIGAMI#G59
Leona · Support
0 / 6 / 8
44.4% KP
5,586
6.4% share
7,827g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
