Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Flex · 11 days ago
26 / 4 / 9
K / D / A
81.4%
Kill participation
2,052.2
Damage / min
17,909g
759.9 gold / min
22
9 placed · 4 cleared
202
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfeelz#nuts
Jayce · Top
5 / 7 / 1
42.9% KP
18,550
29.6% share
10,422g
175 CS · 7.4/m
qxhjvwk87v#gjkr5
Hecarim · Jungle
2 / 5 / 6
57.1% KP
8,910
14.2% share
10,089g
193 CS · 8.2/m
Nyxoシ#777
Anivia · Mid
3 / 5 / 3
42.9% KP
13,327
21.3% share
9,501g
185 CS · 7.9/m
189ab8#EUNE
Draven · ADC
3 / 13 / 2
35.7% KP
14,135
22.6% share
9,967g
181 CS · 7.7/m
Száva Vince#BOSS
Nautilus · Support
1 / 13 / 6
50% KP
7,743
12.4% share
6,652g
22 CS · 0.9/m
Red side
VictoryVarkesh#Doran
Sett · Top
5 / 4 / 3
18.6% KP
12,422
12.1% share
12,080g
197 CS · 8.4/m
MADMADMADMAD#EZEZ
Shaco · Jungle
4 / 1 / 8
27.9% KP
9,452
9.2% share
9,569g
163 CS · 6.9/m
jumpscare julcia#6767
Lissandra · Mid
8 / 3 / 10
41.9% KP
21,151
20.5% share
11,458g
210 CS · 8.9/m
mute all random#EUNE
Yunara · ADC
26 / 4 / 9
81.4% KP
48,363
46.9% share
17,909g
202 CS · 8.6/m
s diana#EUNE
Yuumi · Support
0 / 2 / 36
83.7% KP
11,627
11.3% share
8,452g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
