Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Flex · 11 days ago
9 / 6 / 4
K / D / A
52%
Kill participation
1,130.1
Damage / min
20,386g
612.2 gold / min
39
12 placed · 11 cleared
366
11 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryspaced out#God
Kennen · Top
10 / 5 / 10
52.6% KP
32,592
24.7% share
15,414g
231 CS · 6.9/m
MrPeca#EGN
Xin Zhao · Jungle
11 / 5 / 13
63.2% KP
25,605
19.4% share
16,573g
248 CS · 7.4/m
Evil#freak
LeBlanc · Mid
9 / 4 / 8
44.7% KP
25,109
19.1% share
15,836g
228 CS · 6.8/m
dakata1#EUNE
Ezreal · ADC
6 / 6 / 13
50% KP
37,205
28.2% share
16,253g
275 CS · 8.3/m
dakata bez 1#daka1
Poppy · Support
2 / 5 / 17
50% KP
11,195
8.5% share
10,267g
43 CS · 1.3/m
Red side
DefeatVarkesh#Doran
K'Sante · Top
2 / 10 / 2
16% KP
19,341
15.9% share
11,393g
221 CS · 6.6/m
MADMADMADMAD#EZEZ
Elise · Jungle
8 / 10 / 7
60% KP
27,066
22.3% share
13,330g
195 CS · 5.9/m
Iqushi#0511
Yone · Mid
5 / 7 / 8
52% KP
26,758
22% share
15,292g
309 CS · 9.3/m
mute all random#EUNE
Yunara · ADC
9 / 6 / 4
52% KP
37,632
31% share
20,386g
366 CS · 11/m
s diana#EUNE
Yuumi · Support
1 / 5 / 13
56% KP
10,733
8.8% share
9,449g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
