Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 5 days ago
11 / 8 / 7
K / D / A
90%
Kill participation
985.9
Damage / min
25,630g
594.7 gold / min
44
14 placed · 13 cleared
436
10.1 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Tryndamere · Top
6 / 5 / 11
47.2% KP
29,803
21.9% share
17,478g
340 CS · 7.9/m
loser#qmz
Ambessa · Jungle
13 / 4 / 11
66.7% KP
38,499
28.3% share
21,218g
360 CS · 8.4/m
LowEloMachine#EUNE
Riven · Mid
11 / 3 / 6
47.2% KP
28,583
21% share
18,907g
294 CS · 6.8/m
Syrrex#miju
Aurelion Sol · ADC
5 / 6 / 17
61.1% KP
29,699
21.8% share
16,955g
291 CS · 6.8/m
TRAUMATHICC#SPIT
Yuumi · Support
1 / 2 / 26
75% KP
9,656
7.1% share
11,547g
30 CS · 0.7/m
Red side
Victorymaaakapaaaka#EUNE
Jax · Top
1 / 10 / 7
40% KP
27,744
19.9% share
15,407g
297 CS · 6.9/m
MIKOŁAJEK#QUE
Shaco · Jungle
3 / 5 / 13
80% KP
27,309
19.6% share
15,046g
224 CS · 5.2/m
Parsifal#ONE
Viktor · Mid
5 / 5 / 9
70% KP
36,572
26.2% share
18,460g
355 CS · 8.2/m
mute all random#EUNE
Kalista · ADC
11 / 8 / 7
90% KP
42,493
30.4% share
25,630g
436 CS · 10.1/m
s diana#EUNE
Janna · Support
0 / 8 / 19
95% KP
5,438
3.9% share
11,278g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
