Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 4 days ago
6 / 9 / 11
K / D / A
47.2%
Kill participation
819.7
Damage / min
19,155g
509.7 gold / min
51
14 placed · 14 cleared
349
9.3 CS / min
Objective control
4
Dragons
3
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryosetikaplare#EUNE
Akali · Top
3 / 8 / 5
18.6% KP
13,575
9.4% share
13,417g
239 CS · 6.4/m
die first#pera
Jarvan IV · Jungle
10 / 9 / 17
62.8% KP
27,998
19.3% share
19,818g
312 CS · 8.3/m
jumpscare julcia#6767
Syndra · Mid
8 / 6 / 16
55.8% KP
34,698
23.9% share
17,953g
251 CS · 6.7/m
Electrising#EUNE
Tristana · ADC
21 / 5 / 9
69.8% KP
61,121
42.2% share
25,597g
337 CS · 9/m
tuzni LΣMI#EUNE
Thresh · Support
1 / 8 / 23
55.8% KP
7,579
5.2% share
10,734g
32 CS · 0.9/m
Red side
DefeatLast Dance#HEXA
Zed · Top
11 / 7 / 9
55.6% KP
47,854
31.1% share
21,049g
291 CS · 7.7/m
Radiša#EUNE1
Viego · Jungle
14 / 10 / 4
50% KP
30,919
20.1% share
17,746g
227 CS · 6/m
zygena5#EUNE
Sylas · Mid
5 / 12 / 10
41.7% KP
33,851
22% share
12,930g
222 CS · 5.9/m
mute all random#EUNE
Sivir · ADC
6 / 9 / 11
47.2% KP
30,808
20% share
19,155g
349 CS · 9.3/m
ZenDaR#EUNE
Yuumi · Support
0 / 5 / 18
50% KP
10,550
6.9% share
9,966g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
