Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 3 days ago
20 / 6 / 8
K / D / A
65.1%
Kill participation
1,349.6
Damage / min
19,994g
695.4 gold / min
16
8 placed · 3 cleared
250
8.7 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatekv#EUNE
Aurelion Sol · Top
4 / 9 / 9
40.6% KP
30,270
25.8% share
11,402g
217 CS · 7.5/m
koki#125
Taliyah · Jungle
9 / 7 / 10
59.4% KP
19,526
16.7% share
13,855g
173 CS · 6/m
LowEloMachine#EUNE
Riven · Mid
12 / 4 / 8
62.5% KP
26,321
22.5% share
15,284g
242 CS · 8.4/m
M1tk9#EUNE
Aphelios · ADC
6 / 13 / 8
43.8% KP
32,932
28.1% share
14,551g
205 CS · 7.1/m
Hyunn#chain
Thresh · Support
1 / 10 / 23
75% KP
8,053
6.9% share
9,155g
33 CS · 1.1/m
Red side
VictoryFheder#EUNE
Sion · Top
4 / 5 / 15
44.2% KP
22,076
18.9% share
11,976g
186 CS · 6.5/m
Thats Crazy#BMTH
Master Yi · Jungle
5 / 2 / 6
25.6% KP
9,898
8.5% share
12,603g
224 CS · 7.8/m
midnight rain#x xll
Qiyana · Mid
6 / 8 / 2
18.6% KP
18,659
16% share
12,270g
198 CS · 6.9/m
mute all random#EUNE
Kalista · ADC
20 / 6 / 8
65.1% KP
38,801
33.3% share
19,994g
250 CS · 8.7/m
ZenDaR#EUNE
Locke · Support
8 / 11 / 14
51.2% KP
27,177
23.3% share
12,174g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
