Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Flex · 3 days ago
11 / 8 / 6
K / D / A
45.9%
Kill participation
990.4
Damage / min
17,505g
569.6 gold / min
15
10 placed · 2 cleared
247
8 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
1
Inhibitors
0
Herald
1
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCephei#EUNE
Rumble · Top
1 / 8 / 10
30.6% KP
23,266
16.6% share
10,193g
218 CS · 7.1/m
Trunks#OTP
Amumu · Jungle
4 / 8 / 17
58.3% KP
19,629
14% share
11,114g
137 CS · 4.5/m
κυνηγω αλβανιδεσ#ηλιας
Akshan · Mid
21 / 7 / 3
66.7% KP
37,979
27.1% share
18,754g
228 CS · 7.4/m
Anakin390#EUN
Kog'Maw · ADC
9 / 10 / 11
55.6% KP
52,140
37.2% share
15,230g
255 CS · 8.3/m
NtiaNtia MouSaR#6060
Milio · Support
1 / 4 / 27
77.8% KP
6,966
5% share
10,114g
37 CS · 1.2/m
Red side
VictoryFheder#EUNE
Sion · Top
2 / 8 / 5
18.9% KP
13,523
12.7% share
10,585g
192 CS · 6.2/m
Thats Crazy#BMTH
Master Yi · Jungle
7 / 6 / 7
37.8% KP
15,298
14.3% share
14,292g
235 CS · 7.6/m
midnight rain#x xll
Katarina · Mid
16 / 7 / 7
62.2% KP
36,555
34.2% share
17,379g
214 CS · 7/m
mute all random#EUNE
Xayah · ADC
11 / 8 / 6
45.9% KP
30,439
28.5% share
17,505g
247 CS · 8/m
ZenDaR#EUNE
Twisted Fate · Support
1 / 7 / 19
54.1% KP
11,083
10.4% share
10,753g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
