Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 2 days ago
10 / 4 / 4
K / D / A
40%
Kill participation
1,437.9
Damage / min
17,404g
552.8 gold / min
28
10 placed · 9 cleared
311
9.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatClassless#65961
Sion · Top
4 / 8 / 4
40% KP
39,790
36.6% share
12,945g
271 CS · 8.6/m
T1 MYST#JUNG1
Bel'Veth · Jungle
5 / 12 / 4
45% KP
11,161
10.3% share
11,675g
183 CS · 5.8/m
Jhein v2#EUNE
Viktor · Mid
9 / 3 / 3
60% KP
36,267
33.4% share
16,399g
318 CS · 10.1/m
Electrising#EUNE
Jinx · ADC
2 / 6 / 6
40% KP
15,563
14.3% share
12,391g
245 CS · 7.8/m
tuzni LΣMI#EUNE
Thresh · Support
0 / 6 / 11
55% KP
5,948
5.5% share
7,629g
33 CS · 1/m
Red side
VictoryRaiich#1V9
Vladimir · Top
6 / 7 / 6
34.3% KP
31,867
23.8% share
12,246g
237 CS · 7.5/m
Lopata#1233
Elise · Jungle
4 / 4 / 10
40% KP
18,143
13.6% share
14,679g
274 CS · 8.7/m
Broken Wings#EUNE
Qiyana · Mid
15 / 4 / 5
57.1% KP
29,852
22.3% share
16,002g
275 CS · 8.7/m
mute all random#EUNE
Kalista · ADC
10 / 4 / 4
40% KP
45,270
33.9% share
17,404g
311 CS · 9.9/m
Hirvipommi#EUNE
Janna · Support
0 / 1 / 20
57.1% KP
8,524
6.4% share
10,215g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
