Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Summoner's Rift · Yesterday
5 / 6 / 4
K / D / A
52.9%
Kill participation
1,115.4
Damage / min
15,453g
521.5 gold / min
14
8 placed · 3 cleared
296
10 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatElectricRaccoon#Racc
Cho'Gath · Top
2 / 9 / 3
29.4% KP
16,178
15.5% share
9,598g
196 CS · 6.6/m
szolim#meow
Kha'Zix · Jungle
3 / 5 / 2
29.4% KP
15,787
15.1% share
11,444g
218 CS · 7.4/m
Iqushi#0511
Kassadin · Mid
7 / 7 / 4
64.7% KP
33,826
32.3% share
12,716g
210 CS · 7.1/m
mute all random#EUNE
Yunara · ADC
5 / 6 / 4
52.9% KP
33,053
31.6% share
15,453g
296 CS · 10/m
bruce wayne#l9l9
Seraphine · Support
0 / 6 / 7
41.2% KP
5,838
5.6% share
7,592g
33 CS · 1.1/m
Red side
VictoryYEEHA#ZEN
Camille · Top
6 / 4 / 10
48.5% KP
34,914
25.3% share
14,514g
251 CS · 8.5/m
FILTH TO THE PIT#akska
Malphite · Jungle
3 / 2 / 14
51.5% KP
19,259
13.9% share
12,994g
205 CS · 6.9/m
OsseO#7777
Ahri · Mid
7 / 6 / 10
51.5% KP
29,442
21.3% share
11,764g
184 CS · 6.2/m
Endless v4#EUNE
Zeri · ADC
16 / 3 / 6
66.7% KP
48,895
35.4% share
21,658g
301 CS · 10.2/m
black#WCVG
Lulu · Support
1 / 2 / 20
63.6% KP
5,760
4.2% share
9,745g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
