Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 394 days ago
1 / 4 / 22
K / D / A
74.2%
Kill participation
307.2
Damage / min
9,902g
324.8 gold / min
66
27 placed · 7 cleared
21
0.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryParzival#TT01
Yone · Top
4 / 6 / 6
32.3% KP
20,898
15.9% share
13,345g
249 CS · 8.2/m
parabola#8I8
Qiyana · Jungle
7 / 8 / 6
41.9% KP
26,635
20.2% share
12,701g
207 CS · 6.8/m
qweq#TR1
Cassiopeia · Mid
11 / 2 / 5
51.6% KP
39,730
30.2% share
16,825g
289 CS · 9.5/m
i wont fail#88888
Ezreal · ADC
8 / 4 / 7
48.4% KP
35,080
26.6% share
12,825g
218 CS · 7.2/m
mxch1n3#1790
Janna · Support
1 / 4 / 22
74.2% KP
9,365
7.1% share
9,902g
21 CS · 0.7/m
Red side
DefeatChemistries#TR1
Anivia · Top
3 / 5 / 6
37.5% KP
18,238
21% share
10,310g
200 CS · 6.6/m
mid failure#2049
Pantheon · Jungle
5 / 12 / 9
58.3% KP
17,364
20% share
10,878g
160 CS · 5.2/m
śũёΞŹŤŒδŸΏЯЮζώ兑X#亚囚囟凶区
Kassadin · Mid
2 / 5 / 6
33.3% KP
14,443
16.6% share
11,080g
255 CS · 8.4/m
kick tireurennu#13xu
Jhin · ADC
11 / 4 / 2
54.2% KP
27,073
31.2% share
15,775g
268 CS · 8.8/m
Leandreas#jinwo
Nami · Support
3 / 5 / 16
79.2% KP
9,658
11.1% share
8,787g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
