Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 393 days ago
10 / 3 / 8
K / D / A
51.4%
Kill participation
962.8
Damage / min
14,324g
512.2 gold / min
19
10 placed · 3 cleared
205
7.3 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatシмÏηdLëśśRØØKiξツ#GGWPヅ
Garen · Top
2 / 10 / 4
17.1% KP
20,724
17.9% share
11,405g
226 CS · 8.1/m
X a s e#god
Viego · Jungle
12 / 6 / 7
54.3% KP
18,647
16.1% share
12,943g
160 CS · 5.7/m
Ålperen Küçük#TR1
Mel · Mid
4 / 10 / 8
34.3% KP
27,258
23.5% share
9,942g
164 CS · 5.9/m
mxch1n3#1790
Kai'Sa · ADC
10 / 3 / 8
51.4% KP
26,926
23.2% share
14,324g
205 CS · 7.3/m
EASY LOL#3131
Neeko · Support
7 / 10 / 15
62.9% KP
22,286
19.2% share
10,143g
48 CS · 1.7/m
Red side
VictoryÖzledim Sesini#Kuro
Rek'Sai · Top
8 / 6 / 12
52.6% KP
24,042
20.6% share
14,765g
221 CS · 7.9/m
Manggine#5654
Master Yi · Jungle
9 / 7 / 11
52.6% KP
25,288
21.7% share
12,851g
178 CS · 6.4/m
h264#TR1
Akshan · Mid
11 / 9 / 4
39.5% KP
21,012
18% share
13,384g
184 CS · 6.6/m
mid failure#2049
Ziggs · ADC
5 / 7 / 12
44.7% KP
31,470
27% share
13,723g
236 CS · 8.4/m
99999999#9x9
Bard · Support
5 / 6 / 15
52.6% KP
14,858
12.7% share
10,093g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
