Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 390 days ago
2 / 5 / 26
K / D / A
77.8%
Kill participation
279.3
Damage / min
9,862g
333.4 gold / min
82
35 placed · 9 cleared
16
0.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMêhrunês#xxxxx
K'Sante · Top
9 / 3 / 6
41.7% KP
20,841
19.5% share
12,782g
190 CS · 6.4/m
its getting cold#999
Trundle · Jungle
9 / 7 / 11
55.6% KP
21,160
19.8% share
13,231g
178 CS · 6/m
Üzgünüm Ping Var#1818
Kennen · Mid
10 / 7 / 10
55.6% KP
33,951
31.7% share
13,260g
197 CS · 6.7/m
Elandel#TR1
Sivir · ADC
6 / 1 / 6
33.3% KP
22,844
21.3% share
14,007g
258 CS · 8.7/m
mxch1n3#1790
Janna · Support
2 / 5 / 26
77.8% KP
8,263
7.7% share
9,862g
16 CS · 0.5/m
Red side
Defeatbarısı tasıyom#alate
Irelia · Top
7 / 13 / 2
39.1% KP
23,575
23.2% share
12,962g
214 CS · 7.2/m
45 cm biceps#Lym
Viego · Jungle
10 / 10 / 4
60.9% KP
19,688
19.4% share
13,593g
154 CS · 5.2/m
Marvel#0001
Viktor · Mid
2 / 3 / 5
30.4% KP
26,242
25.8% share
10,219g
207 CS · 7/m
ash of war#ASH
Ezreal · ADC
3 / 4 / 6
39.1% KP
22,067
21.7% share
11,250g
230 CS · 7.8/m
april#0009
Nami · Support
1 / 6 / 14
65.2% KP
10,026
9.9% share
7,702g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
