Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 389 days ago
0 / 2 / 32
K / D / A
86.5%
Kill participation
383.6
Damage / min
10,380g
309.9 gold / min
75
41 placed · 3 cleared
29
0.9 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatunintended#0108
Vladimir · Top
9 / 10 / 7
44.4% KP
63,965
36.2% share
15,964g
262 CS · 7.8/m
ÜZENİ YOLLAAA#le0
Zed · Jungle
18 / 7 / 6
66.7% KP
42,553
24.1% share
18,149g
242 CS · 7.2/m
heeeey guuys#fbgn
Ambessa · Mid
6 / 6 / 5
30.6% KP
35,060
19.9% share
13,026g
217 CS · 6.5/m
happy new season#xxx
Lucian · ADC
3 / 5 / 6
25% KP
23,821
13.5% share
12,929g
278 CS · 8.3/m
imagine a legend#00100
Nami · Support
0 / 9 / 18
50% KP
11,089
6.3% share
9,244g
21 CS · 0.6/m
Red side
VictoryBeeevt#3131
Kled · Top
10 / 10 / 16
70.3% KP
49,063
28.4% share
16,846g
203 CS · 6.1/m
ChubbyCheeks#1907
Kha'Zix · Jungle
8 / 14 / 7
40.5% KP
33,106
19.1% share
13,894g
176 CS · 5.3/m
Üzgünüm Ping Var#1818
Ekko · Mid
10 / 5 / 7
45.9% KP
46,566
26.9% share
15,831g
254 CS · 7.6/m
uzak dur#lllll
Varus · ADC
9 / 5 / 9
48.6% KP
31,363
18.1% share
16,844g
267 CS · 8/m
mxch1n3#1790
Janna · Support
0 / 2 / 32
86.5% KP
12,849
7.4% share
10,380g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
