Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 385 days ago
8 / 7 / 8
K / D / A
69.6%
Kill participation
977.3
Damage / min
15,144g
470.3 gold / min
14
10 placed · 2 cleared
242
7.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKKazuya#001
Olaf · Top
1 / 8 / 6
30.4% KP
14,860
15.4% share
10,598g
215 CS · 6.7/m
SA BEN DOPA#21gr
Hecarim · Jungle
4 / 7 / 7
47.8% KP
13,645
14.2% share
11,771g
209 CS · 6.5/m
Alex Mercer#1v9
Malzahar · Mid
10 / 6 / 7
73.9% KP
28,810
29.9% share
14,895g
238 CS · 7.4/m
mxch1n3#1790
Jinx · ADC
8 / 7 / 8
69.6% KP
31,470
32.7% share
15,144g
242 CS · 7.5/m
eng50DOM6Ps2p60#engel
Renata Glasc · Support
0 / 10 / 13
56.5% KP
7,572
7.9% share
7,556g
31 CS · 1/m
Red side
VictoryMHMMM#Biri
Heimerdinger · Top
2 / 4 / 13
39.5% KP
33,152
24.6% share
11,974g
200 CS · 6.2/m
Üzgünüm Ping Var#1818
Kha'Zix · Jungle
18 / 2 / 6
63.2% KP
35,246
26.1% share
18,586g
276 CS · 8.6/m
codeine tears xy#ص69
Graves · Mid
9 / 4 / 9
47.4% KP
28,871
21.4% share
17,248g
296 CS · 9.2/m
очень темно#черны
Vayne · ADC
7 / 7 / 6
34.2% KP
18,647
13.8% share
12,118g
195 CS · 6.1/m
HIGAN 此岸#答えは沈黙
Bard · Support
2 / 6 / 22
63.2% KP
18,896
14% share
10,433g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
