Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 378 days ago
2 / 6 / 7
K / D / A
52.9%
Kill participation
643.9
Damage / min
8,867g
341.7 gold / min
19
1 placed · 7 cleared
157
6.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatladriv#001
Jayce · Top
4 / 6 / 4
47.1% KP
16,732
22.3% share
9,712g
213 CS · 8.2/m
mxch1n3#1790
Graves · Jungle
2 / 6 / 7
52.9% KP
16,709
22.2% share
8,867g
157 CS · 6.1/m
JimiDede#TR1
Ahri · Mid
7 / 5 / 4
64.7% KP
20,092
26.7% share
10,214g
187 CS · 7.2/m
Undertech#EUWS
Kai'Sa · ADC
4 / 6 / 4
47.1% KP
15,350
20.4% share
9,012g
173 CS · 6.7/m
eng50DOM6Ps2p60#engel
Milio · Support
0 / 8 / 13
76.5% KP
6,259
8.3% share
6,364g
13 CS · 0.5/m
Red side
VictoryAlex Mercer#1v9
Malphite · Top
2 / 4 / 11
41.9% KP
14,791
16.5% share
9,632g
162 CS · 6.2/m
Akûma Undomîell#WTgod
Master Yi · Jungle
16 / 1 / 6
71% KP
22,582
25.2% share
15,003g
223 CS · 8.6/m
Avalanche#TRdog
Veigar · Mid
3 / 1 / 14
54.8% KP
23,326
26.1% share
12,062g
226 CS · 8.7/m
LancedaN#LCG
Vayne · ADC
5 / 4 / 9
45.2% KP
15,220
17% share
10,029g
159 CS · 6.1/m
DDDDDDDDDD#11111
Mordekaiser · Support
5 / 7 / 8
41.9% KP
13,519
15.1% share
8,161g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
