Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 378 days ago
8 / 6 / 5
K / D / A
50%
Kill participation
673.4
Damage / min
16,017g
443.7 gold / min
18
12 placed · 1 cleared
284
7.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDDDDDDDDDD#11111
Pantheon · Top
3 / 8 / 14
41.5% KP
31,247
20.3% share
13,026g
200 CS · 5.5/m
sonumu getir#zed
Zed · Jungle
12 / 6 / 7
46.3% KP
35,942
23.4% share
17,843g
304 CS · 8.4/m
alphawolf#7778
Mel · Mid
12 / 3 / 10
53.7% KP
37,390
24.3% share
17,176g
246 CS · 6.8/m
powUzi#wrath
Kai'Sa · ADC
13 / 4 / 8
51.2% KP
33,075
21.5% share
17,786g
283 CS · 7.8/m
kawe#3287
Blitzcrank · Support
1 / 5 / 26
65.9% KP
16,195
10.5% share
11,024g
33 CS · 0.9/m
Red side
DefeatChoice#AURA
Kayle · Top
2 / 11 / 12
53.8% KP
26,081
25.2% share
12,221g
232 CS · 6.4/m
Ariermort#IVERN
Kayn · Jungle
8 / 7 / 6
53.8% KP
21,392
20.6% share
14,666g
212 CS · 5.9/m
winchester baby#Phonk
Vladimir · Mid
7 / 7 / 3
38.5% KP
25,465
24.6% share
14,363g
218 CS · 6/m
mxch1n3#1790
Ezreal · ADC
8 / 6 / 5
50% KP
24,311
23.5% share
16,017g
284 CS · 7.9/m
El Amarna#TR01
Soraka · Support
1 / 10 / 15
61.5% KP
6,383
6.2% share
9,343g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
