Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Solo/Duo · 375 days ago
1 / 2 / 14
K / D / A
68.2%
Kill participation
275.5
Damage / min
7,760g
287.9 gold / min
59
30 placed · 4 cleared
25
0.9 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatladriv#001
Gwen · Top
6 / 10 / 3
40.9% KP
20,035
22.9% share
11,164g
177 CS · 6.6/m
Claus#tier1
Zac · Jungle
6 / 8 / 6
54.5% KP
14,709
16.8% share
10,192g
100 CS · 3.7/m
Swiislor#6292
Akshan · Mid
3 / 8 / 4
31.8% KP
19,383
22.2% share
11,056g
198 CS · 7.3/m
MuhakemeYeteneği#TR1
Lucian · ADC
6 / 8 / 5
50% KP
25,933
29.6% share
11,923g
182 CS · 6.8/m
mxch1n3#1790
Janna · Support
1 / 2 / 14
68.2% KP
7,425
8.5% share
7,760g
25 CS · 0.9/m
Red side
Victoryonguncuk#12345
Cho'Gath · Top
6 / 7 / 8
40% KP
23,253
22.3% share
11,487g
172 CS · 6.4/m
codeine tears xy#ص69
Viego · Jungle
8 / 1 / 15
65.7% KP
24,721
23.7% share
15,199g
251 CS · 9.3/m
Alex Mercer#1v9
Vladimir · Mid
4 / 2 / 7
31.4% KP
16,952
16.3% share
13,266g
253 CS · 9.4/m
unforgiven#ssg
Aphelios · ADC
7 / 7 / 11
51.4% KP
25,695
24.7% share
11,311g
141 CS · 5.2/m
AliKocAnan1UrfaS#GOD
Pyke · Support
10 / 5 / 11
60% KP
13,591
13% share
10,623g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
